![]() ![]() One of the enemies who hadn't moved yet flanked her and killed her. One of the enemies runs right into my reaper, who is revealed. Worse, EVERY enemy turns from the combat they are engaged in and runs straight at the codex discovered ranger. There was no reason for the codex to teleport there. First, codex teleports right near my reaper, which gives him los to a 2nd ranger even farther away than the reaper or stealthed ranger, about twice as far as the high threat soldiers. The enemy was assaulting our high ground, lots of targets for them, high threat, I had hit them several times, I had a stealthed reaper and ranger almost against the side of the map, with the ranger more than a full run away from the enemy. I should be able to finish it in 40-50 mins I figure, depending on caution and hack success. I've been pulled away from the keyboard a few times so I haven't been at the mission full time. So far I haven't had to reload, although losing my 2nd sharpshooter really slowed me down a lot. That's not gonna happen again if I can help it) and then start killing pods. He stasis'd a heavy mec I hacked and it lost the hack status. I'm probably gonna cheese a few key enemies (the priest, for sure. They seem to be looking for me but I'm so far away now that they are basically running in circles. I can still see another 15 or so, some of which have activated but then lost sight of all my guys. Cheesing the big gun with stealthed dudes and my lone surviving sharpshooter slowed down the countdown to death, and killing 3 of 4 of the little guns has made it so that I just need to clean up the enemy units. I was able to get it under control however, and I've killed over 20 guys now, plus a couple of heavy mec hacks. That made half my guys go nuts because they were so tired. sharpshooter was standing behind and I lost her on turn 3. Chrysalids made a mad dash for my formation and I had to prioritize them when I didn't want to. I panicked when I saw how many dudes were visible and started hucking explosives all over the place. Right now Psi is kind of just tacked on and not really much of a part of the game until, suddenly, it is.ĭoes anyone here have any XCOM modding experience? Plus, I think it would also help get some Psi troops into the field before the end game. Otherwise, as you say, you'd always send your dimmest troops to the Psi lab. This way there would be some benefit to your troop's intelligence in Psi school which I think makes sense and removes the inconsistency that Firaxis created here. This would stack with the scientist deduction if you have one staffed in the lab.Ībove Average - 5% training time reduction What I'd like to do is create a small mod to the Psi Lab that reduces training time for a Psi troop by an additional 5% for every intelligence level they are above above standard intelligence. I put my only rookie genius in there figuring it would work like the rest of the game does. Word on the street is to put standard combat intelligence dudes into Psi-training, as they have few AP to spend anyway, and psi-operatives don't use AP. Psilab is finally up, but I had to actually spend cash to recruit a rookie to put in it, since I had trained everyone to at least squaddie in the GTS. I've put off going after the Assassin, or even discovering her hideout yet, so I need to get working on that asap in any case. I think I'm gonna make a defense grid just in case (assuming I've unlocked it. Some say it's fantastic bit of fun and others find it a chore and still others find it stressful and dangerous. The assassin has full knowledge of our location, so I'm expecting an Avenger Assault any time now. That said, a covert op knocked it back once and the first facility assault knocked it back a second time, but that's twice it has been at full so I think the counter is down around 6 days. The next time I'm at full Avatar Project the counter will start where it left off last time, so you get less and less time to deal with it if you wait too long. The problem with that is the counter doesn't reset. I've been late dealing with the Avatar project, so I've had it counting down on me twice. I don't know if there are other sources, like missions or whatever. You also get more cards when you improve rank of influence with each faction. More resistance cards are definitely gained by covert ops. ![]()
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